How to make my crossfire n/a as fast or faster than STR6?
Now i know what everyone is going to say, why not just buy the srt6? Well i really dont have the money to buy one in full. and i just wanted to know if it was possible. What is there need to be done to achieve such craziness lol?
Originally Posted by JoshnoSRT6
Now i know what everyone is going to say, why not just buy the srt6?
Some have used a mercedes v8 and the supercharged v8. If you do a search on here for a v8 swap you'll find all the info you need.
Originally Posted by JoshnoSRT6
Now i know what everyone is going to say, why not just buy the srt6? Well i really dont have the money to buy one in full. and i just wanted to know if it was possible. What is there need to be done to achieve such craziness lol?
Originally Posted by onehundred80
No mods needed for this method, take it up in a Hercules transport plane and drop it out the back. It only works once though.
Turbocharging would be your best bet, and somebody is currently building one for the Crossfire, but there are no performance #'s on it. (that I know of).
I doubt if it it's going to make an NA car as fast as a "stock" SRT6 either.
And if you can't afford a SRT, then you won't be able to afford the new turbo kit when it reaches the market.
One young man got his Limited to run in the high 13's by using nitrous, but that wasn't terribly cheap to do either.
It's just a sad fact, if you purchased your car with hopes of running in the 13's (or even the 12's) then you bought the wrong car.
Sorry.
I doubt if it it's going to make an NA car as fast as a "stock" SRT6 either.
And if you can't afford a SRT, then you won't be able to afford the new turbo kit when it reaches the market.
One young man got his Limited to run in the high 13's by using nitrous, but that wasn't terribly cheap to do either.
It's just a sad fact, if you purchased your car with hopes of running in the 13's (or even the 12's) then you bought the wrong car.
Sorry.
Originally Posted by arado
nope, It won't work even once. Terminal speed will be 120mph.
gary
The cheapest, easiest way to accomplish this is to get an SRT6. Then stick a Cold Air Intake on it and presto- faster.
Seriously, you can't make an XF faster than an SRT for the 3-4K difference in price, I don't believe.
R
Seriously, you can't make an XF faster than an SRT for the 3-4K difference in price, I don't believe.
R
You can all have your opinions of course but An SRT6 engine and drive train incl the braking and handling are the way to go. It doesn't have the whale tail and is looking sleeker all the way around. Besides nobody knows what hit 'em when you spank them! did somebody say Sleeeeeeeper?
There is alot you can do to up the HP in a NA with a tune ,bigger TB , Injectors ,CAI , you may get 250-260 hp out of it wich is better then the 215 hp, you will never get the 330 hp that the SRt6 has .But it will still be alot fun to drive
Originally Posted by vpats
Think of the N/A as what it is, a 2-place touring coupe. Sit back and enjoy the ride .. but don't plan on taking much luggage with you.
LOL..
Originally Posted by arado
nope, It won't work even once. Terminal speed will be 120mph.
gary
Hmmm, I thought terminal velocity was 180mph?
The magnitude of terminal velocity depends on the weight of the falling body. For a heavy object, the terminal velocity is generally greater than a light object. This is because air resistance is proportional to the falling body's velocity squared. For an object to experience terminal velocity, air resistance must balance weight. An example that shows this phenomenon was the classic illustration of a rock and a feather being dropped simultaneously. In a vacuum with zero air resistance, these two objects will experience the same acceleration. But on the earth this is not true. Air resistance will equal weight more quickly for the feather than it would for the rock. Thus the rock would accelerate longer and experience a terminal velocity greater than the feather.
Another factor that affects terminal velocity is the orientation at which a body falls. If an object falls with a larger surface area perpendicular to the direction of motion it will experience a greater force and a smaller terminal velocity. On the other hand, if the object fell with a smaller surface area perpendicular to the direction of motion, it will experience a smaller force and a greater terminal velocity.
The terminal velocity for a skydiver was found to be in a range from 53 m/s to 76 m/s. Four out of five sources stated a value between 53 m/s and 56 m/s. Principles of Physics stated a value of 76 m/s. This value differed significantly from the others. Then again, the value is variable since the weight and the orientation of the falling body play significant roles in determining terminal velocity.
Another factor that affects terminal velocity is the orientation at which a body falls. If an object falls with a larger surface area perpendicular to the direction of motion it will experience a greater force and a smaller terminal velocity. On the other hand, if the object fell with a smaller surface area perpendicular to the direction of motion, it will experience a smaller force and a greater terminal velocity.
The terminal velocity for a skydiver was found to be in a range from 53 m/s to 76 m/s. Four out of five sources stated a value between 53 m/s and 56 m/s. Principles of Physics stated a value of 76 m/s. This value differed significantly from the others. Then again, the value is variable since the weight and the orientation of the falling body play significant roles in determining terminal velocity.
So to surmise.. stap an ironing board on back to keep it orientated nose first and odds are you will be faster..
Originally Posted by Mrmiata
The magnitude of terminal velocity depends on the weight of the falling body. For a heavy object, the terminal velocity is generally greater than a light object. This is because air resistance is proportional to the falling body's velocity squared. For an object to experience terminal velocity, air resistance must balance weight. An example that shows this phenomenon was the classic illustration of a rock and a feather being dropped simultaneously. In a vacuum with zero air resistance, these two objects will experience the same acceleration. But on the earth this is not true. Air resistance will equal weight more quickly for the feather than it would for the rock. Thus the rock would accelerate longer and experience a terminal velocity greater than the feather.
Another factor that affects terminal velocity is the orientation at which a body falls. If an object falls with a larger surface area perpendicular to the direction of motion it will experience a greater force and a smaller terminal velocity. On the other hand, if the object fell with a smaller surface area perpendicular to the direction of motion, it will experience a smaller force and a greater terminal velocity.
The terminal velocity for a skydiver was found to be in a range from 53 m/s to 76 m/s. Four out of five sources stated a value between 53 m/s and 56 m/s. Principles of Physics stated a value of 76 m/s. This value differed significantly from the others. Then again, the value is variable since the weight and the orientation of the falling body play significant roles in determining terminal velocity.
Another factor that affects terminal velocity is the orientation at which a body falls. If an object falls with a larger surface area perpendicular to the direction of motion it will experience a greater force and a smaller terminal velocity. On the other hand, if the object fell with a smaller surface area perpendicular to the direction of motion, it will experience a smaller force and a greater terminal velocity.
The terminal velocity for a skydiver was found to be in a range from 53 m/s to 76 m/s. Four out of five sources stated a value between 53 m/s and 56 m/s. Principles of Physics stated a value of 76 m/s. This value differed significantly from the others. Then again, the value is variable since the weight and the orientation of the falling body play significant roles in determining terminal velocity.



